"use strict";
cc._RF.push(module, 'f384cAsL9BI0oHA+Fe2Asgu', 'GameLogic');
// scripts/GameLogic.js

"use strict";

var t = require;
var e = module;
var o = exports;
Object.defineProperty(o, "__esModule", {
  value: !0
}), o.GameLogic = o.AI_WeightLevel = void 0;
var i = t("GlobalUserData"),
    n = t("Util"),
    a = t("CarConstant"),
    r = t("Global"),
    s = [[330, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [230, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [140, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [70, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [30, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 10, 0, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 40, 30], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 70], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 90, 140], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 230], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 330]],
    l = [0, 5, 26, 51, 285, 329, 398, 482, 895, 1033, 1250, 1514, 2810, 3245, 3927, 4751, 8819, 10186, 12325, 14914, 27680];
o.AI_WeightLevel = [[430, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [230, 190, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [40, 190, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [30, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 40, 20, 10, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 90, 70, 70], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 100, 230], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 40, 70, 90, 330], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 430]];

var c = function () {
  function t() {}

  return t.prototype.getCollideTag = function (t, e) {
    return e < 10 ? Number(t + "0" + e) : Number(t + "" + e);
  }, t.prototype.getColliderCarTag = function (t) {
    return parseInt((t / 100).toString());
  }, t.prototype.getColliderWheelTag = function (t) {
    return t % 100;
  }, t.prototype.getColliderWeaponTag = function (t) {
    return t % 100;
  }, t.prototype.getPhysicsTag = function (t, e) {
    return e < 10 ? Number(t + "0" + e) : Number(t + "" + e);
  }, t.prototype.getPhysicsCarTag = function (t) {
    return parseInt((t / 100).toString());
  }, t.prototype.getPhysicsBodyTag = function (t) {
    return t % 100;
  }, t.prototype.getHammerDamage = function () {
    return 5;
  }, t.prototype.getSawDamage = function () {
    return 7;
  }, t.prototype.getRocketDamage = function () {
    return 7;
  }, t.prototype.getGuide1CarData = function () {
    var t = [.5],
        e = [1],
        o = [{
      body: {
        id: "body03",
        star: 1
      },
      wheel0: {
        id: "wheel02",
        star: 1
      },
      wheel1: {
        id: "wheel02",
        star: 1
      },
      weapon0: {
        id: a.Weapon_ID.Saw,
        star: 1
      },
      tools: {
        id: null,
        star: 1
      }
    }];

    switch (i["default"].nTotalGame) {
      case 0:
        o = [{
          body: {
            id: "body03",
            star: 1
          },
          wheel0: {
            id: "wheel02",
            star: 1
          },
          wheel1: {
            id: "wheel02",
            star: 1
          },
          weapon0: {
            id: a.Weapon_ID.Saw,
            star: 1
          },
          tools: {
            id: null,
            star: 1
          }
        }], t = [.3], e = [.75];
        break;

      case 1:
        o = [{
          body: {
            id: "body04",
            star: 1
          },
          wheel0: {
            id: "wheel01",
            star: 1
          },
          wheel1: {
            id: "wheel01",
            star: 1
          },
          weapon0: {
            id: a.Weapon_ID.Rocket,
            star: 1
          },
          tools: {
            id: a.Tools_ID.Harpoon,
            star: 1
          }
        }, {
          body: {
            id: "body02",
            star: 1
          },
          wheel0: {
            id: "wheel03",
            star: 1
          },
          wheel1: {
            id: "wheel03",
            star: 1
          },
          weapon0: {
            id: a.Weapon_ID.Hammer,
            star: 1
          },
          tools: {
            id: null,
            star: 1
          }
        }], t = [.75, .5], e = [1, 1];
        break;

      case 2:
        o = [{
          body: {
            id: "body05",
            star: 1
          },
          wheel0: {
            id: "wheel01",
            star: 1
          },
          wheel1: {
            id: "wheel01",
            star: 1
          },
          weapon0: {
            id: a.Weapon_ID.Rocket,
            star: 1
          },
          tools: {
            id: null,
            star: 1
          }
        }, {
          body: {
            id: "body04",
            star: 1
          },
          wheel0: {
            id: "wheel03",
            star: 1
          },
          wheel1: {
            id: "wheel03",
            star: 1
          },
          weapon0: {
            id: a.Weapon_ID.Hammer,
            star: 1
          },
          tools: {
            id: null,
            star: 1
          }
        }], t = [.8, .8], e = [1, 1];
        break;

      case 3:
        o = [{
          body: {
            id: "body03",
            star: 1
          },
          wheel0: {
            id: "wheel02",
            star: 1
          },
          wheel1: {
            id: "wheel02",
            star: 1
          },
          weapon0: {
            id: a.Weapon_ID.ElecSaw,
            star: 1
          },
          tools: {
            id: null,
            star: 1
          }
        }, {
          body: {
            id: "body05",
            star: 1
          },
          wheel0: {
            id: "wheel03",
            star: 1
          },
          wheel1: {
            id: "wheel03",
            star: 1
          },
          weapon0: {
            id: a.Weapon_ID.Saw,
            star: 1
          },
          tools: {
            id: null,
            star: 1
          }
        }], t = [4, 4], e = [4, 4];
    }

    return this.getGuideCarData(o, o.length, t, e);
  }, t.prototype.getGuide2CarData = function (t) {
    var e = [{
      body: {
        id: "body02",
        star: 1
      },
      wheel0: {
        id: "wheel01",
        star: 1
      },
      wheel1: {
        id: "wheel03",
        star: 1
      },
      weapon0: {
        id: a.Weapon_ID.Rocket,
        star: 1
      },
      tools: {
        id: a.Tools_ID.Thruster,
        star: 1
      }
    }];
    return this.getGuideCarData(e, t, [.5]);
  }, t.prototype.getGuide3CarData = function (t) {
    var e = [{
      body: {
        id: "body01",
        star: 1
      },
      wheel0: {
        id: "wheel04",
        star: 1
      },
      wheel1: {
        id: "wheel03",
        star: 1
      },
      weapon0: {
        id: a.Weapon_ID.Rocket,
        star: 1
      },
      tools: {
        id: null,
        star: 1
      }
    }, {
      body: {
        id: "body01",
        star: 1
      },
      wheel0: {
        id: "wheel02",
        star: 1
      },
      wheel1: {
        id: "wheel02",
        star: 1
      },
      weapon0: {
        id: a.Weapon_ID.Saw,
        star: 1
      },
      tools: {
        id: null,
        star: 1
      }
    }];
    return this.getGuideCarData(e, t, [.5]);
  }, t.prototype.getGuide4CarData = function (t) {
    var e = [{
      body: {
        id: "body01",
        star: 2,
        coe: 1.5
      },
      wheel0: {
        id: "wheel02",
        star: 2,
        coe: 1.5
      },
      wheel1: {
        id: "wheel02",
        star: 2,
        coe: 1.5
      },
      weapon0: {
        id: a.Weapon_ID.Rocket,
        star: 2,
        coe: 1.5
      },
      tools: {
        id: null,
        star: 2,
        coe: 1.5
      }
    }, {
      body: {
        id: "body05",
        star: 1
      },
      wheel0: {
        id: "wheel01",
        star: 1
      },
      wheel1: {
        id: "wheel01",
        star: 1
      },
      weapon0: {
        id: a.Weapon_ID.Rocket,
        star: 1
      },
      tools: {
        id: null,
        star: 1
      }
    }, {
      body: {
        id: "body04",
        star: 1
      },
      wheel0: {
        id: "wheel01",
        star: 1
      },
      wheel1: {
        id: "wheel01",
        star: 1
      },
      weapon0: {
        id: a.Weapon_ID.Rocket,
        star: 1
      },
      tools: {
        id: null,
        star: 1
      }
    }];
    return this.getGuideCarData(e, t, [.7]);
  }, t.prototype.getGuide5CarData = function (t) {
    var e = [{
      body: {
        id: "body05",
        star: 1,
        coe: 1
      },
      wheel0: {
        id: "wheel01",
        star: 1,
        coe: 1
      },
      wheel1: {
        id: "wheel01",
        star: 1,
        coe: 1
      },
      weapon0: {
        id: a.Weapon_ID.Rocket,
        star: 1,
        coe: 2
      },
      tools: {
        id: null,
        star: 1,
        coe: 1
      }
    }, {
      body: {
        id: "body01",
        star: 1
      },
      wheel0: {
        id: "wheel02",
        star: 1
      },
      wheel1: {
        id: "wheel02",
        star: 1
      },
      weapon0: {
        id: a.Weapon_ID.Rocket,
        star: 1
      },
      tools: {
        id: null,
        star: 1
      }
    }, {
      body: {
        id: "body04",
        star: 1
      },
      wheel0: {
        id: "wheel01",
        star: 1
      },
      wheel1: {
        id: "wheel01",
        star: 1
      },
      weapon0: {
        id: a.Weapon_ID.Rocket,
        star: 1
      },
      tools: {
        id: null,
        star: 1
      }
    }];
    return this.getGuideCarData(e, t, [.6]);
  }, t.prototype.getGuide6CarData = function (t) {
    var e = [{
      body: {
        id: "body01",
        star: 2
      },
      wheel0: {
        id: "wheel04",
        star: 2
      },
      wheel1: {
        id: "wheel03",
        star: 2
      },
      weapon0: {
        id: a.Weapon_ID.Hammer,
        star: 2
      },
      tools: {
        id: null,
        star: 2
      }
    }, {
      body: {
        id: "body04",
        star: 1
      },
      wheel0: {
        id: "wheel01",
        star: 1
      },
      wheel1: {
        id: "wheel01",
        star: 1
      },
      weapon0: {
        id: a.Weapon_ID.Saw,
        star: 1
      },
      tools: {
        id: a.Tools_ID.Thruster,
        star: 1
      }
    }, {
      body: {
        id: "body05",
        star: 2
      },
      wheel0: {
        id: "wheel02",
        star: 2
      },
      wheel1: {
        id: "wheel02",
        star: 2
      },
      weapon0: {
        id: a.Weapon_ID.Rocket,
        star: 2
      },
      tools: {
        id: a.Tools_ID.Thruster,
        star: 2
      }
    }];
    return this.getGuideCarData(e, t, [1]);
  }, t.prototype.getArenaCarData = function (t, e) {
    void 0 === e && (e = 1);

    for (var o = [], i = 0; i < t; i++) {
      var r = {
        body: {
          id: a.getBodyIdList()[n.Util.getRandomInt(0, a.getBodyIdList().length)],
          star: e
        },
        wheel0: {
          id: a.getWheelIdList()[n.Util.getRandomInt(0, a.getWheelIdList().length)],
          star: e
        },
        wheel1: {
          id: a.getWheelIdList()[n.Util.getRandomInt(0, a.getWheelIdList().length)],
          star: e
        },
        weapon0: {
          id: a.getWeaponIdList()[n.Util.getRandomInt(0, a.getWeaponIdList().length)],
          star: e
        },
        tools: {
          id: a.getToolsIdList()[n.Util.getRandomInt(0, a.getToolsIdList().length)],
          star: e
        }
      };
      o.push(r);
    }

    return this.getGuideCarData(o, t, [1], [1]);
  }, t.prototype.getGuideCarData = function (t, e, o, i) {
    for (var n = {
      body: [],
      weapon: [],
      wheel: [],
      tools: []
    }, r = 0; r < e; r++) {
      var s = null,
          l = null,
          c = null,
          d = null,
          h = null;
      r < t.length && (s = this.getOneItemData(11, t[r].body.id, t[r].body.star, a.Basics_Items_Type.body, r, o[r] || o[0], t[r].body.coe, i[r]), l = this.getOneItemData(31, t[r].weapon0.id, t[r].weapon0.star, a.Basics_Items_Type.weapon, r, o[r] || o[0], t[r].weapon0.coe, i[r]), c = this.getOneItemData(21, t[r].wheel0.id, t[r].wheel0.star, a.Basics_Items_Type.wheel, r, o[r] || o[0], t[r].wheel0.coe, i[r]), d = this.getOneItemData(22, t[r].wheel1.id, t[r].wheel1.star, a.Basics_Items_Type.wheel, r, o[r] || o[0], t[r].wheel1.coe, i[r]), h = this.getOneItemData(41, t[r].tools.id, t[r].tools.star, a.Basics_Items_Type.tools, r, o[r] || o[0], t[r].tools.coe, i[r]));
      var p = {
        body: s,
        weapon: [l, 0],
        wheel: [c, d],
        tools: [h, 0]
      };
      n.body.push(p.body), n.weapon.push(p.weapon), n.wheel.push(p.wheel), n.tools.push(p.tools);
    }

    return n;
  }, t.prototype.getGuide4CarDataold = function (t) {
    for (var e = {
      body: [],
      weapon: [],
      wheel: [],
      tools: []
    }, o = !1, i = 0; i < t; i++) {
      var n = this.getOtherCarItem(11, 1, a.Basics_Items_Type.body, a.Basics_Body_Info),
          r = this.getOtherCarItem(31, 1, a.Basics_Items_Type.weapon, a.Basics_Weapon_Info),
          s = this.getOtherCarItem(21, 1, a.Basics_Items_Type.wheel, a.Basics_Wheel_Info),
          l = this.getOtherCarItem(22, 1, a.Basics_Items_Type.wheel, a.Basics_Wheel_Info),
          c = this.getOtherCarItem(41, 1, a.Basics_Items_Type.tools, a.Basics_Tools_Info);
      c.id == a.Tools_ID.Harpoon && (o = !0), o || i != t - 1 || (c.id = a.Tools_ID.Harpoon);
      var d = {
        body: n,
        weapon: [r, 0],
        wheel: [s, l],
        tools: [c, 0]
      };
      e.body.push(d.body), e.weapon.push(d.weapon), e.wheel.push(d.wheel), e.tools.push(d.tools);
    }

    return e;
  }, t.prototype.getOneItemData = function (t, e, o, i, s, l, c, d) {
    if (!e) return 0;
    var h = l || 1,
        p = d || 1;
    c = c || 1;
    var u = null;

    switch (i) {
      case a.Basics_Items_Type.body:
        u = a.getBodyData(e);
        break;

      case a.Basics_Items_Type.wheel:
        u = a.getWheelData(e);
        break;

      case a.Basics_Items_Type.weapon:
        u = a.getWeaponData(e);
        break;

      case a.Basics_Items_Type.tools:
        u = a.getToolsData(e);
    }

    var f = Math.floor(a.GetRandomItemHp(u, o) * p * c),
        m = Math.floor(a.GetRandomItemDamage(u, o) * h * c);

    switch (o) {
      case 3:
        f = n.Util.getCurItemData(s, i, a.DataType.hp) * n.Util.getRandomInt(2, 4), m = n.Util.getCurItemData(s, i, a.DataType.damage) * n.Util.getRandomInt(2, 4);
    }

    return {
      uid: t,
      id: u.id,
      type: i,
      hp: f,
      damage: m,
      quality: r.Quality.common,
      elec: a.GetRandomItemElec(u, o),
      star: o
    };
  }, t.prototype.getRightCarData = function (t, e, o) {
    i["default"].nTrophy < 1e3 && (t = 2);

    for (var n = {
      body: [],
      weapon: [],
      wheel: [],
      tools: []
    }, a = 0; a < t; a++) {
      var r = this.getOneCarData(e, o);
      n.body.push(r.body), n.weapon.push(r.weapon), n.wheel.push(r.wheel), n.tools.push(r.tools);
    }

    return n;
  }, t.prototype.getOneCarData = function (t) {
    t < 0 ? t = 0 : t >= s.length && (t = s.length - 1);
    var e = this.getOtherCarStar(t);
    console.log("总的星星:" + e);
    var o = 5;
    o = 0 == t ? 4 : 5, o = n.Util.getRandomInt(o, 6);
    var i = this.getItemStarMax(e, o),
        r = this.getItemStarMin(e, o),
        l = n.Util.getRandomInt(r, i + 1),
        c = this.getOtherCarItem(11, l, a.Basics_Items_Type.body, a.Basics_Body_Info);
    --o < 0 && (o = 0);
    var d = this.getItemStarMax(e - l, o),
        h = this.getItemStarMin(e - l, o),
        p = n.Util.getRandomInt(h, d + 1),
        u = this.getOtherCarItem(31, p, a.Basics_Items_Type.weapon, a.Basics_Weapon_Info);
    --o < 0 && (o = 0);

    var f = this.getItemStarMax(e - l - p, o),
        m = this.getItemStarMin(e - l - p, o),
        _ = n.Util.getRandomInt(m, f + 1),
        y = this.getOtherCarItem(21, _, a.Basics_Items_Type.wheel, a.Basics_Wheel_Info);

    --o < 0 && (o = 0);
    var g = this.getItemStarMax(e - l - p - _, o),
        v = this.getItemStarMin(e - l - p - _, o),
        C = n.Util.getRandomInt(v, g + 1),
        b = this.getOtherCarItem(22, C, a.Basics_Items_Type.wheel, a.Basics_Wheel_Info);
    --o < 0 && (o = 0);
    var w = this.getItemStarMax(e - l - p - _ - C, o),
        S = this.getItemStarMax(e - l - p - _ - C, o),
        I = n.Util.getRandomInt(S, w + 1),
        B = this.getOtherCarItem(41, I, a.Basics_Items_Type.tools, a.Basics_Tools_Info);
    return {
      body: c,
      weapon: [u, 0],
      wheel: 0 == n.Util.getRandomInt(0, 2) ? [y, b] : [b, y],
      tools: [B, 0]
    };
  }, t.prototype.setAiDifficulty = function (t) {
    var e = this.getAiLevel();
    return t + Math.ceil(t * (l[e] / 100));
  }, t.prototype.getAiLevel = function () {
    for (var t = this.getTrophyLevel(), e = o.AI_WeightLevel[t], i = 0, a = 0; a < e.length; a++) {
      i += e[a];
    }

    for (var r = n.Util.getRandomInt(1, i), s = 0, l = 0; l < e.length; l++) {
      if (r <= (s += e[l])) return l;
    }
  }, t.prototype.getTrophyLevel = function () {
    var t = i["default"].nTrophy;
    return t >= 0 && t <= 70 ? 0 : t >= 71 && t <= 160 ? 1 : t >= 161 && t <= 280 ? 2 : t >= 281 && t <= 400 ? 3 : t >= 401 && t <= 600 ? 4 : t >= 601 && t <= 800 ? 5 : t >= 801 && t <= 1e3 ? 6 : t >= 1001 && t <= 1400 ? 7 : t >= 1401 && t <= 1800 ? 8 : t >= 1801 && t <= 2200 ? 9 : t >= 2201 && t <= 2600 ? 10 : t >= 2601 && t <= 3e3 ? 11 : t >= 3001 && t <= 99999999 ? 12 : void 0;
  }, t.prototype.getOtherCarStar = function (t) {
    for (var e = s[t], o = 0, i = 0; i < e.length; i++) {
      o += e[i];
    }

    var a = n.Util.getRandomInt(0, o),
        r = 0;

    for (i = 0; i < e.length; i++) {
      if (a <= (r += e[i])) return 4 + i;
    }
  }, t.prototype.getItemStarMax = function (t, e) {
    if (t <= 0) return 0;
    var o = t - e + 1;
    return o > a.Item_Star_Max && (o = a.Item_Star_Max), o;
  }, t.prototype.getItemStarMin = function (t, e) {
    if (0 == e) return 0;

    for (var o = 0; o < a.Item_Star_Max; o++) {
      if (o * e >= t) return o;
    }
  }, t.prototype.getOtherCarItem = function (t, e, o, i) {
    if (e <= 0) return cc.log("other car wheel data is null !!"), null;
    var s = i,
        l = n.Util.getRandomInt(0, i.length);
    e = e || 1;
    var c = r.Quality.common;

    if (o == a.Basics_Items_Type.body && n.Util.probability(.25) && (c = r.Quality.epic), o == a.Basics_Items_Type.weapon) {
      var d;
      l = (d = n.Util.probability(.35) ? n.Util.probability(.08) ? i.filter(function (t) {
        return t.quality == r.Quality.Legendary;
      }) : i.filter(function (t) {
        return t.quality == r.Quality.epic;
      }) : i.filter(function (t) {
        return t.quality == r.Quality.common;
      })).length > 0 ? n.Util.getRandomInt(0, d.length) : 0, s = d;
    }

    return {
      uid: t,
      id: s[l].id,
      type: o,
      hp: this.setAiDifficulty(a.GetRandomItemHp(s[l], e)),
      damage: this.setAiDifficulty(a.GetRandomItemDamage(s[l], e)),
      elec: a.GetRandomItemElec(s[l], e),
      quality: c,
      star: e
    };
  }, t;
}();

o.GameLogic = c;

cc._RF.pop();